I'm a Healer: Beginner's Tips for Team Fortress 2 Medics
Twice now I've dreamt about Team Fortress 2, and I haven't even played it that much. It just gets in your head. It's a bottomless toy chest of colorful visuals and exciting moments. All the classes are fun, but I always return to the Medic, because he suits my play style. I'm an accurate but slow shot, and I prefer to be in the middle ranks, neither on the vanguard nor defending the base. And I like healing other people. I know what it's like to be low on health. It feels bad. Even if you come across a health pack, it might not bring you up to 100%, and it's kind of impersonal. And it's been on the ground.
Here are a few tips I've picked up along the way:
- The Medic uses a proton pack-looking device to shoot a stream of healing plasma or something into the other players on his team. It looks, um, a little intimate? You should probably aim above the belt. And although you have to stick close to your target, always stay behind them! Don't block their view. You can't defend yourself while healing, so let them do the shooting. However, if someone throws grenades or shoots rockets at you, jump away or you're dead.
- Your teammates will call out when they're wounded, and if you see them nearby, run out to help them. If they're too far away, though, they're going to die anyway. I know how that sounds. But you're not a miracle worker, damn it. And they respawn. They'll forgive you. I make tough calls like that every day in Team Fortress 2.
Scouts are too fast to keep up with and if they need healing, they come to you. Engineers and Snipers stay in one place, so once they're healed, move on. Spies are pretending to be on the other team -- shh! The Soldier, Demo Man, and to some extent the Pyro need attention. They get hit all the time. And every single Heavy Weapons Guy wants a Medic behind him constantly, because he's so damn slow, but a good Heavy Weapons Guy can push through the one choke point where both sides have reached a stalemate. So keep him alive through that push. - And of course, the best way to do that is to use your Über Heal! After you've healed enough damage, activating Über Heal gives you and your target ten seconds of invulnerability. That's enough time for the H.W. Guy to take out a ton of enemies and turrets. It's the most exciting ten seconds in a Medic's life. Some Medics say it's not as fulfilling as the ten seconds of getting married, or the ten seconds during which their children were born. They're lying.
- Everyone on the other team wants to kill you. Snipers will take you out first, and Spies will backstab you. Scouts are usually busy with something else, but they'll take a few shots on the way. You're armed with a gun that fires syringes and a bone saw. For real. It's hard to kill anyone with them, but it can be done, and it's brilliant. I once hacked up another Medic with the saw. "Aaagh!" he cried out. "What happened to Do no harm?" "Sorry, doc," I replied. "I was late for class that day."
Finally, watch out for spies. It's a special achievement for a spy to get an opposing team's Medic to heal them. Keep in mind your teammates' names, although the Spy can also imitate them. It's annoying, but your safest bet is to shoot everyone first, because it makes Spies drop their disguise. Friendly fire doesn't damage your allies. It's almost a sign of respect. But don't get paranoid. If every Medic starts mistrusting their friends, then the Spies win.
It's not the most glamorous profession, but a good Medic can really make a difference out there in the crazy, competitive world of Team Fortress 2. Once the beta is over and everyone's playing it (assuming they're not playing Halo 3, of course), you'll see a lot of Spies, Snipers, and Scouts, but as long as there's one Heavy Weapons Guy out there, he deserves a Medic of his very own. Let the healing begin.