I think the various controversies surrounding Assassin's Creed have died down now. Everyone was yelling about whether it was over-hyped, whether reviewers unfairly knocked it without really playing it, and some childish idiocy about the game's producer. I'm not even touching that one. It's funny that a game in which you traipse around the Holy Land during the Third Crusade sticking shivs in every Christian, Muslim and Jew ended up as an Internet shout-fest about whether or not the gameplay is repetitive. Religious watchdog groups don't bother with video games. You could make a game about leading a group of starving kids during the Children's Crusade and the only controversy would be whether your squad mates have decent AI. Actually, that game sounds like fun, but now I've over-hyped it.
I played Assassin's Creed for an entire week of multiplayer fun, and it never got boring. The game doesn't really have modern multiplayer. Rather, it features the underrated pleasure of watching someone else play. It doesn't work for every game, but the cities of Assassin's Creed are glitteringly beautiful and the control scheme makes it easy for even a novice to pull off cool acrobatic feats. You climb to the top of very tall buildings, see a breathtaking panorama of labyrinthine streets and sun-baked domes, then dive off a ledge into a cart of hay and pop out unscathed. Let's just ignore the question of how a small pile of hay prevents injury and why passersby don't flip out when you jump out of it. I'm a little ashamed that every time I did that, I'd quip, "Hay there. I gotta bale."
That one sequence of events just never gets old, whether doing or watching it. That's not to mention all the shanking, sneaking, swordfighting, and rooftop chases that make up the actual game. Maybe they're right, it is a bit repetitive, but finding things that give me pleasure and then repeating them over and over, well, that's the general idea of my life. My only real criticism is when the game insisted on showing off its idiotic story. I don't care about the complex and intriguing story behind Assassin's Creed. I also don't know anything about it, because every time someone started talking we went off to get more drinks, and they were still talking by the time we got back. The speeches were always negative, too. From what I could tell, every character who talks to your guy, Altair, calls him a dupe or a coward. Why does everyone think it's a good idea to endlessly berate a guy who carries throwing knives? Each conversation seems to run for at least five minutes. Four minutes of that should just be Mr. Rudy Insult's gurgled apology.
The assassination targets even chat with you after the hit. As they're dying, you get one of these scenes:
"So it is you, Altair. You have come to kill me."
"I did kill you. Stop breathing."
"Don't you want to know the big secret behind my entire operation?"
"Not really. Can we get out of this magical slow-time whispered confession? You're not the only guy I'd like to kill today."
"It isn't what you think. You're a pawn in a deep game. Forces beyond your control are pulling the strings."
"The strings on the pawn? What?"
"I was once like you . . ."
"Come on, just die a little more. Please?"
"Altair, come closer . . ."
"No."
"I am your . . ."
"Shut up!"
"The password is . . ."
"Die already! I killed you!"
"Believe me, I am still alive . . ."
"No!"
"Still alive . . ."
"Boo!"
". . . still alive."
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