Thief 4, Please Steal My Heart Anew
Is Eidos Montreal working on a new Thief game? Eurogamer put together some clues and came up yesterday with a very definite "perhaps." I've posted a screen shot from Thief 4 right here. It's right there, hiding in plain sight. What, you can't see it? Ha ha! I snatch your golden goblet, and I escape into the night! It's my goblet now. Goblet keepers.
When I played Thief for the first time, it really got into my head. When I walked my dog at night, I tried to stay within the shadows. If I saw people walking through a room it seemed as if they were on "patrol" and I half-consciously memorized their patterns. I also had some really odd dreams in those days, because in case you didn't know, every Thief game has one very, very frightening level. Just one. The other levels are merely suspenseful, although very, very suspenseful.
According to Eurogamer,
Thief is a stealth-action title set in a gritty world that's a cross between the late middle ages and Victorian eras. It sees players creeping around and killing people by using their environment to cloak their approach and dump bodies down sewer hatches.
which is laughably untrue. The game is not about killing people, it's about sneaking behind them and hiding in shadows when they turn around. I have no idea where they got the bit about dropping bodies into sewers. Thief sees players dousing torches to create shadows, walking on carpets to mask their footsteps, causing distractions, and leaning out of hidden alcoves to pick a guard's pocket. Most of the damn game is just waiting. The main game mechanic is sitting quietly and attentively. If today's school kids played Thief, there would be much less ADHD, although admittedly, there would be many more pickpockets. But damn it, they'd be focused pickpockets.
Comments