I just found out here about this, which is here. It’s Mona the Assassin, a five level expansion pack for Max Payne 2 created by some of the original design team. I’ve played both Max Payne games about six times, total, not counting some of the fan-made mods such as the excellent Kung Fu mod and the obvious, yet somehow soulless Matrix mod. I even considered watching the movie, twice. That is, I considered watching it and then re-watching it. Or did I consider watching it, then also consider watching it at another time? That comma is unclear. Also, I’d never consider watching that fetid, celluloid shit whistle. Boo, on it, forever.
I really liked the Max Payne games, and it was the ultimate kick in the teeth that we never got a third one. The story resolved itself, more or less, but it had all the makings of a nice, tight trilogy. I mean, it’s not as if the games didn’t have themes which could be explored and wrapped up in a final act. It’s nothing but themes. That damn series has themes lying around everywhere, stuffed into drawers, stacked three deep. On one of my many playthroughs, I encountered a symbol which stood for two other symbols, which in turn represented the symbol of a theme. And I don’t know what that means either, but wow, huh? I remember taking down a note on it, something like:
Rain – does it represent snow?
This Mona the Assassin dealy better have some redonkulous symbolism, or I refuse to consider it part of the Max Payne canon. Because Mona already represents so much. She’s a living metaphor for redemption, revenge, renewal, re-redemption, Dostoyevskian “twin” characters, shooting in slow motion, and tits. Oh, and asses. Wait, I get it. Mona the assassin. Ooh. That’s brilliant. I can’t wait to deconstruct the rain out of this one – if you catch my drift.
Looks like the author of this may have spoke too soon. Max Payne 3 is in production right now. Looks awful, too.
Posted by: Josh | Tuesday, 21 July 2009 at 05:59 PM