In an interview
with gamesindustry.biz, Denis Dyack, who has been working on a game
called Too Human since before
humans descended from trees, opined that gamers want “shorter,
better games.” Presumably all that development time has gone
towards making Too Human better, which sounds nice. But the really
brilliant strategy has been to make it proportionately shorter. It
was originally planned as five PSOne discs worth of game, and now,
hopefully, it will fit on a single 5 1/4” floppy. But it will
still cost $60.
Saying a game has
60-100 hours of play doesn't mean much. Chutes and Ladders
has 60-100 hours of play if you're very, very unlucky. However, for
a truly fun game, that's at least $1/hour of fun, a rate you can't
even get from very entertaining illegal immigrants. The real
question is, what is the dollar-per-fun ratio in Too Human? Well,
the game isn't out yet, so reviewing it would be unfair to Denis
Dyack and probably upset him. So, let's examine an imaginary
action/RPG instead.
Excessively Homo
Sapiens: Dollars/Fun
$1 = Opening it for the first time. That's fun no matter how awful
the game turns out to be! It's true!
$1 = Ooh, pretty manual! Hmm, too much/not enough information.
Screw this, let's install this thing. I didn't come here to read.
$3 = Opening cutscene. THIS IS THE BEST GAME EVER. Come look at
this, honey! What? No, I can't pause it. Fine, I'll tell you about
it later. You'll love that.
$10 = What is this? Oh, it's the tutorial. Clever, I didn't realize
I was in the tutorial for a second there. Oh look, people are
telling me how to do things. This was all in the manual/This should
have been in the manual instead.
$10 = This action stuff is pretty exciting, if a little easy. Is
this for the RPG players? Come on, I can handle it, give me a
challenge!
$4 = Menus? What? Upgrades? Leveling up? Oh damn it. I'm in the
RPG part. I wish I had a gun big enough to blow away this boring-ass
crap. I'll just randomly choose things.
$5 = Yee haw! More action! And it's more challenging, too! Yes!
WHAT THE HELL IS THAT THING?
$1 = OH MY GOD THAT THING JUST ATE ME
$1 = YOU ATE ME AGAIN YOU SON OF A BITCH
$1 = STOP EATING ME I MEAN IT
$6 = Screw this. I'm going to Gamefaqs. I think it's a bug.
$4 = Damn it! I screwed myself when I leveled up. I knew I
shouldn't have put all my points into Emotional IQ! Better reload a
save.
$8 = Put all points into Shootery, and . . . that was easy. Oh well.
$15 = Look at the size of that thing! Oh, that was easy, too.
Hooray. Gamefaqs said I should start building up my Smack Laser now,
because I'll need it for the final boss.
$16 = Branching storyline. I guess I have an important choice to
make. Should I kill the baby bunny or pat its head? This is a real
moral dilemma.
$23 = I have to collect how many pieces? Oh come on. Why is
it that everyone thinks they can break the most valuable thing in the
universe into 3 to 20 pieces? Someone is just going to go all over
and re-assemble them. And fuck, it looks like that person is me.
$42 = Here we are at last. Me and the guy I'm gonna kill. Maybe I
can learn his pattern, time my attacks just right – Ow! Ow! Ow!
Fine then. Smack Laser! Smack Laser! Smack – oh, he's dead.
$100 = Why is everyone crying? Oh no! I just got the bad ending!
So I was supposed to pet the baby bunny? How the hell was I
supposed to figure that out?
As you can see, if anything, games should cost more than $60, a lot
more. And then we enter
the realm of replayablity, where you try to suck more entertainment
out of that disc by playing it over and over again because that money
sure ain't coming back. Can you get 100% and the super special
secret ending? Answer: No. No you can't. But you can get carpal
tunnel syndrome. And the next time you pull out your credit card to
buy a game, you'll do it with your teeth.
(Note to Denis Dyack: Stop Googling yourself and get back to work on
the game! It's not going to ruin itself!)